Adventure Escape Murder Inn: Chapter 3 Walkthrough

In the previous chapter, Kate with her friends gathered proof to find the murderer of Emma. It turned out the bullet was shot from a .270 caliber Slyhunter riffle. Can we know more? Let’s check what the murderer left behind.

Adventure Escape Murder Inn: Chapter 3

Pick up the knitting needle and notice the clock + calendar. The calendar is crossed off till the 11th which means it’s December 11th today. The clock is set to 7:15. Meanwhile, the other clock says 12:45 but it was reset when the power went out.

Open up the drawer, take the note and have a look at the four dials. Next, use the knitting needle to get the note out of the mouse hole. Tap on the monitor and make a square out of the dials.

We’re looking for the time of the murder. Today’s date is December 12th. So set the first two dials to 12/12. The electronic clock broke at 12:45, 45 minutes ago (a clock resets to 12). Set the two last dials to 18:15.

In this next room, grab the screwdriver, the ski pole and the map piece. Open the closet and get the map piece. Then, use the ski pole to get the other map piece on top. Next, tap on the Ski Trail Map on the right side and put there the two missing map pieces.

Look at the lock on the right side. It has shapes:

  1. CIRCLE, CIRCLE, RECTANGLE, DIAMOND, RECTANGLE
  2. RECTANGLE, CIRCLE, CIRCLE, RECTANGLE, DIAMOND
  3. DIAMOND, DIAMOND, RECTANGLE, DIAMOND, CIRCLE
  4. RECTANGLE, RECTANGLE, DIAMOND, DIAMOND, RECTANGLE

If you take a close look at the Ski Trail Map, there are diamonds, rectangles, and circles. Find the above-mentioned patterns in this map and you’ll get 4 digits; 4-8-5-9. Use that code to unlock the locker.

Open up the closet and take the shuffleboard disc. Furthermore, go to the next room.

There are some batteries under the sofa. Grab them and use them on the tablet. A picture will show up; December 26. Go to the shuffleboard in the back. Place the blue disc down. You need to make red 12 and 26 blue, like this:

Take the checker, tap on the checkerboard and solve the puzzle like this:

Get the key from the drawer and use it to open the second locker.

> Proceed to Chapter 4.
< Go back to Chapter 2.

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