Trapmaker 2 is another Adventure Escape game created by Haiku Games to delight your mind. In the first game, the trapmaker’s identity got revealed. He was Frank Dietch. However, Frank managed to get awayfrom Detective Kate Gray’s hands. Will she succeed this time? This walkthrough guide will help you find the answers you’ve been seeking.
Adventure Escape Mysteries – Trapmaker 2 Chapter 1
1- The crime scene is on the beach. The first thing you have to do is to pick up the camera.
2- Next, you need to take pictures of three particular things (pieces of evidence):
i. The footprint
ii. The business card that says COUNTY DISTRIBUTORS
iii. The animal bites on the victim’s arm
3- Take a look at the tend. Seems like an obvious place to find some more interesting pieces of evidence, right? Exactly! Tap on it and you will see some stuff. Firstly, grab the plaster positioned under the table.
Secondly, remove that piece of cloth in the middle and get some coins.
Lastly, use those coins to get a water bottle.
3- After that, click on the donuts box. There’s a hidden code. 79TH STREET DONUTS and 12TH DIVISION? And there is also a piece of paper that says “Eat the donuts first while they’re hot!”? Hmm, that may be telling us that the code is a 4-digit number with 79 being the first two digits and 12 the last digits. Click on the locked case and try it out!
It works!
4- Furthermore, take the luminol and gloves. In addition, have a look at the fridge. It is telling you that Hardening Agent + Plaster Powder = Water, also Hardening Agent must be less in quantity.
5- Click on the table and add these ingredients to the glass: one Hardening Agent unit, two Plaster Powder units, and three Water units.
6- Next, go back to the victim and using the plaster you just got, make a mold of the footprint. Pick it up after it’s done!
7- In addition, use the gloves and the luminol on the body.
8- You can see a piece of paper in his pocket. It is, of course, a puzzle. Put it together. It will then look like this:
Look at the numbers and their colors. There is a red nine, a brown nine, a red six, a silver four and a blue three. Remember these!
9- Tap on the victim’s watch and change the hint to those numbers. Just like this:
10- Penny will give you a bag full of makeup removable wipes. Get the wipes and use them on the victim.
11- Also tap on the footsteps. A massive mess of footprints will show up. Click on the footprint mold. It will look something like this:
12- Change their direction like this. Next tap on Kate:
13- The trail ends at a garbage can. Move everything aside until you so then you find a battery. Grab it.
14- Furthermore go back to the tend, open the fridge and place the dirty wipe in.
15- Right after that, a hairpin appears right under the fridge. Grab it and use it on the flashlight. Another battery will show up. Take it. Now you have two batteries you can use to get that UV BLACKLIGHT working. Add the batteries to it, and it will be yours.
16- Lastly, use that light on the victim’s body.