Hello and welcome back to another Adventure Escape game series. Trapmaker 3 – The Final Trap is the continuation of Trapmaker 2. Detective Kate Gray’s friends have been taken hostage by Trapmaker and he’s escaped one more time. What will happen this time? Will Detective Gray let him escape again, or will she manage to finally catch him? This walkthrough guide will help you find the answers you’ve been seeking.
Adventure Escape Mysteries – Trapmaker 3: Chapter 1
The alarms and sprinklers are on and the station looks like real chaos. You need to turn them off, so first pick up the key and use it on the red device to stop the fire alarms.
Head to the left door and pick up the fan. Use the fan to remove the smoke from the room. Now, there are a couple of things to do here. Start by tapping on the flowerpot so that it moves to the left. A puzzle piece will be revealed. Grab that puzzle piece and also the one from the window. Open the drawer and grab the red handle. Lastly, notice the bullet holes in the window.
Go back and use the fan again. Grab the red handle. Notice the writing next to the red door and the map next to the brown door. The map is showing you the quickest way to exit from the hallway; yellow, green, red. Those are the colors you should use on the red door.
Open the red door and head inside. It’s a puzzle where you should not let the water come out from the top. So make it look like this:
Now, the sprinkles are all off. Open the last door of the hall and head inside. The place is heavily flooded and you need to remove the water from there. Grab the broom and the puzzle piece. Use the broom to remove the grate on the left so it sucks all the water in.
There’s another puzzle piece under the first car. Take a look at the three license plates; PD-1212, PD-2323, PD-XXXX. The last is missing. Logically, it should be 3434. Anyway, go back to the first room we were. You should have four puzzle pieces and a broom. Use the broom to remove the broken glass on the ground and grab the two remaining pieces. Look at the map and add all the pieces. Lastly, put it together. It should look like this:
It says go east, but if you turn it upside down you can see that the lighter red is actually 3-09. Go to the hall and look at the sprinkler sign again. Memorize it or take a picture of it and then go back to the room with the broken glasses. If you make the connections, you’ll realize that the answer is “KILLER”. So, tap on the file cabinet and enter “KILLER”.
There are a bunch of microfilms. If you remember “3-09”, that tells us to open the drawer number 3 and get the microfilm number 09. Now, go over to the computer and insert the microfilm. Put 3434 that we realized from the license plate. The monitor will display the message “KATE COME ALONE”, but again, if you turn it upside down you’ll get the number 307303.
Go back outside and enter the number 307303 in the device that opens up the gate. It will successfully open up.