In the previous chapter, Kate managed to get out of the police station safely. It was pretty difficult with all that smoke and all those terrific noises, but hey, nothing is impossible for a detective. Let’s see what will happen next.
Adventure Escape Mysteries – Trapmaker 3: Chapter 2
You’re currently at the Sunshine Amusement Park, which ironically is very dark at the moment. Grab the Sledgehammer and use it on the big toy duck to get the Red Sun. Then hit the pony to get the Carousel Pole. Grab the Orange Sun hidden behind the boxes. Use the Carousel Pole to get the Yellow Sun behind the gate and take a look at the Ride Ticket. Notice the colors of the word RIDE. It’s orange-red-yellow-orange. That’s how you should place the suns:
Once you place the suns correctly, something will open up on the ground. It seems like it’s a puzzle. Did you notice the words on the big orange sun? They say “fun is the SUN”. That is telling you that the puzzle can be solved if you form the word “SUN”, just like this:
The gate is opened now so head inside. Grab the Metal ruler under the car and use it to unlock the container on the left. Leave the container opened and have a look at the symbols on the car door. Some of them are fixed in place. If you set the other ones correctly the door will unlock.
Now, enter the car and move the front seat so that you reach the phone underneath. Tap on the phone just to have a look. Next, look at the monitor and click on it. The arrow will move from the black circle to the white one and if you get outside of the car, you’ll see that it is now white-colored. That black and white control panel switches the colors of the car making it easy for the Trapmaker to escape. Go back to the black and white control panel and notice the plate containing a small red heart. If you tap on it the car’s license plate will shift. Lastly, tap on the car drawer and grab the key. Use the key on the car baggage in order to get a Lever.
Notice the number 1996 on the car. Use those numbers on the control panel at the playground. The Ferris Wheel will fall down, but you can see the numbers and symbols on it. Note down all the numbers and symbols like this:
1 – Star
2 – Star
3 – Star
4 – Heart
5 – Star
6 – Heart
These are the car’s license plates.
Alabama: GO2 D13 (with two hearts)
Texas: 2TR APU (with a star)
1 is a star, you get “2”.
2 is a star, you get “T”.
3 is a star, you get “R”.
4 is a heart, you get “D”.
5 is a star, you get “P”.
6 is a heart, you get “3”.
“2TRDP3”, that’s the code you need for the phone inside the car. So enter that code and talk to the Trapmaker. Notice the colors of the windows on his back; white-white-black and so on.
That’s the pattern you need to follow in order to solve the black and white puzzle.
Keep that pattern in mind for the following puzzle also.