In the previous chapter, Kate managed to get her way out of the confusing labyrinth. Now, she’s in front of her friend Penny but there is a problem. Penny is trapped in a shark tank, with two deadly sharks. What will happen in this chapter? Let’s find out!
Adventure Escape Mysteries – Trapmaker 3: Chapter 4
Unfortunately, Trapmaker’s phone calls have become pretty usual. Answer him and listen to the “helpful” information that he has to give.
Grab the piece of rag and then tap on the fishes just to have a look. Next, click on the blue puzzle on the right wall. You should highlight the squares based on the position of the blue fishes in sections 1, 2 & 3.
Do the same for the red puzzle with the red fishes. The lasers will go off and you can now head to the other room. Go to the other room and grab the Jar Of Krill. Furthermore, reveal all the covered tanks. Notice that there is a key inside one of them. You need to get that key out, but for now, go back to the other room and wipe the grease with the rag in order to obtain a greasy rag.
Use the greasy rag on the mechanism shown below:
Now, tap on the mechanism. You can now use the stairs to go to the maintenance room for the big tank. Grab the three Empty Test Tubes (one is hidden under the carpet and another one is hidden at the wall) and the key. Next, tap on the water test kit which measures the pH and levels of different chemicals in the water. You can find a note under the sink.
Tap on the chest right at the corner of the room and get a Bucket of Fish. Give the fish to the shark in order to distract him and use Empty Test Tube on the water. You will then get Full Test Tube. Tap on the Water Test Kit again and use the Full Test Tube on it. You need to dispense the right number of drops into each test tube.
Based on the paper we saw, this is the correct number of drops for each substance:
pH – 1 Drop
NH3 – 3 Drops
NO2 – 2 Drops
NO3 – 4 Drops
Now, tap on the black monitor. It’s a program that lets you recharge the laser gates to keep the sharks away from Penny. But you have to insert some digits. The right digits are hidden at the Water Test Kit.
7.62.0400.5
Once you’ve successfully inserted the code, you’ll be redirected to the Laser Puzzle.
The laser gates will look much more solid.
Now, check on Penny and after she’s done with her strange-looking signs, go to the room full of tanks and grab the magnet + string, so that you get a magnet string you can use to get the key inside the tank. Use the Jar of Krill on the tank. Unlock the bottom of the table using the key and get the Water Clarifying Drops. Use it to clear the water inside the tanks so that you can clearly see what’s inside. Next, tap on the locked device on the table. It requires 5 digits, the same as the number of tanks. If you remember, Penny was making some weird-looking sings. Those signs were related to the animals inside the tanks. So, that’s the code.
Hammerhead
Lobster
Octopus
Manta Ray
Puffer Fish
The locked case will finally open. Take the pieces of tape it has inside. After that, go back to Penny and tap on the yellow lasers. It’s another puzzle. You have to cover up the lights, like this: