Adventure valley: Forgotten manor is a unique adventure escape game developed and released by Vladimir Poriadnikov. The game features 100 well-designed levels from where you must escape by finding the necessary clues and unlocking the appointed door of each level. Exploration and observation are everything in Adventure valley: Forgotten manor. The puzzles become increasingly hard and you’ll have to use your best logic in order to succeed. The gameplay presents an intriguing mystery hidden within the abandoned manor where your game is located. While advancing you’ll be revealing a part of the hidden secrets of the abandoned manor that once belonged to lord Kelly. In the journey you’ll be accompanied by prof. Jimenez and his assistant Bartholomew giving thus to the game a nice detective-seeking touch. Be aware that these puzzles are pretty tricky and many traps are waiting for you to make you fail. Here we are providing you with the solutions of several levels, to give you a helpful spin:
Level 1: You have to tap twice on the round plate at the right of the door.
Level 2: Get the key on the table and then wait for the blue liquid to flow to the keyhole. Then you’ll be able to drag the key on the keyhole.
Level 3: Slide the board to the right and take the vial. Drag the vial in the frame and you can go.
Level 4: Wait for the liquid to flow to the question mark “?” button and then just press the “?” button after adjusting the appearing maze.
Level 5: Wait until the liquid flows to the circle and then rotate its cover. Slide the button and wait until the liquid reaches to the chain. Pull the chain and you’ll be free to go.
Level 6: Get the wooden hammer on the right shelves. Move the curtain on the left and then break the window using the hammer. Get the unlocker in there and then move the curtain on the right to put the unlocker. Wait until the liquid flows and the door will be open after moving once the shield.
Level 7: Take the matchbox and light the only candle on the right. Pull the lever on the left of the door down and put the candle inside. Raise the lever and a few symbols will appear. Tap the symbols above the door according the hint: (▲⚫▲■⚫) and the door will open.
Level 8: Get the gloves inside the jacket and then tap upon the frame to make it drop. Take the broken glass using the gloves and then cut the rope with it. The door will open right after.
Level 9: Make the numbers light according the following:
1-3,
3-2, 3-3, 3-2
5-1, 5-2, 5-3, 5-2, 5-1
Level 10: Get the gear wheel on the left shelf. Tap the gear wheel and watch the number 1 clue and the symbol next to it. Tap the gear and it will move to number 2. Put all the five symbols accordingly on the door lock and it will open promptly.
Level 11: Place the clock to 00:00.
1122-2112-2211
1112-211111
Level 12: The right maze must be completed this way: 3-22, 3-11,3-22, 11-22, 11-22, 1-111, 11-22, 11-22, 3-22, 3-111, 3-22;
The maze on the left is much easier, you just need to connect the path of the pipe accordingly and the door will open right after.
Level 13: Get the knife next to the flower vase. Take the diamond on the left window using the knife. Insert the diamond on the box on the right and then pull the lever up. Get the torch inside the box and then put it on the empty place on the upper right of the door.
Level 14: Here you must follow the arrows on the sheets. Push the red button to see the given sequence. A is the first symbol. B the second. C the third. D the fourth and E the fifth.
Level 15: Tap upon the cat to make it turn in your sight. Get the key. Take the chest on the table and get the key inside. Unlock the door using the key.
Level 16: Get the knife and cut the rope. Move down the brick on the right of the door and the door will open.
Level 17: Get the tools on the table and open the first lock by matching the tools in this way:
To open the second lock adjust the blade this way:
And for the third this way:
Level 18: Tap the symbols in this order:
Level 19: Take the book on the left shelves and open it. Fix the maze accordingly and then take the key inside the book. Unlock the drawer to take the vial and then put the vial at the pocket on the right of the door. Tap the “?” button and the adjust the pattern this way: 11-11, 11-11,
3-3, 3-11, 3-3,
11-3, 11-3,
3-3, 3-11, 3-3,
11-11, 11-11
Level 20: Move the adjustable 3 arrows to point in the direction of each round puck. The following images will help you:
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